Teaching

“They don't remember what you try to teach them. They remember what you are.” - Jim Henson

I am currently an Assistant Professor of Interaction Design in the Journalism, Media, & Computing Department at Creighton University.

I teach graphic, web, and interaction design classes in addition to the occasional special topics courses:

Concept Sketch Design

The course introduces the design of online publications, including elements of online layout, typography and graphics to create well-designed, responsive web sites.

Digital Web Foundations

This course teaches the basics of designing graphics and imagery and then how to publish it online by creating websites. In addition, students learn to use a content management system such as Wordpress.

Graphic Design I

TThe course uses a variety of computer graphic tools to develop skills and creativity in illustrating editorial and visual ideas. Students will work with and combine visual elements from photographs and artwork.

Web Design

The course introduces the design of online publications, including elements of online layout, typography and graphics to create well-designed, responsive web sites.

Interaction Design

The course examines interactive media aesthetics and concerns. The course explores techniques in designing multimedia for the Web and mass media distribution.

From 2011 - 2014 I was an Assistant Professor and the Program Director of the Game Studies BSc at Bellevue University in Bellevue, NE.

Between July 2011 and December 2012 I wrote the entire degree which includes the following classes:

GAME 102 Introduction to Game Development

This course further explores the development and practice of Game Design and how it applies to interactive art. Topics include introduction to interactive narrative design, the basics of video game programming and computer-mediated interactive systems, collision management, version control, interface design and exporting. Prerequisite: GAME 101

GAME 103 Introduction to Digital 2D Design

Digital 2D Design provides beginning through intermediate concepts and practice in digital 2D design. Topics covered include fundamentals of digital color theory, digital imaging, selection tools, layering, digital painting tools, and photo retouching. Students will incorporate basic design principles in their texture designs and compositions. No prerequisites.

GAME 104 Introduction to Digital 3D Design

This course provides an introduction to the fundamental concepts of 3-dimensional design for digital contexts. Topics covered include fundamentals of volume, space, proportion, weight, mass, digital modeling tools, extrusion, meshes, polygon modeling and curves. Prerequisite: GAME 103

GAME 205 Beginning Portfolio Development

This course covers designing an industry quality portfolio and cultivating and maintaining an industry network. Topics covered include principles of constructive criticism, basic HTML, CSS, and the fundamentals of web design. The portfolio started in this course will be built upon in subsequent courses and will be used in internship applications. Prerequisites: GAME 101 - 104

GAME 206 Intermediate Digital Design

This course further examines the principles of 2D and 3D visual design for games. It places an emphasis on using digital tools to produce concept art and pre- and post-production materials for portfolios and personal projects. Students will explore the processes of asset, interface and environment design. Prerequisites: GAME 101 - 104

GAME 207 Introduction to Game Programming

This course explores structured programming in game development. Course topics include languages, programming techniques, algorithms, game testing, game logic, real-time 3D rendering, asset control, and pipeline management. Students will program and complete several games. Prerequisite: GAME 205

GAME 208 Level Design

This course explores the layout and content design of analog and digital interactive spaces. Students will complete a combination of exercises, individual and collaborative projects that address the creation of interactive spaces as emotional feedback systems, reward systems, narrative systems and others. Prerequisite: GAME 205

GAME 209 Interactive Narrative Design

This course examines the role of narrative in interaction design. Course topics include electronic narrative, including principles and techniques of segmentation, navigation, juxtaposition, encyclopedic storylines, and multiple points of view, approaches to non-linear narrative design. Prerequisite: GAME 207

GAME 310 Animation

This course investigates the fundamental principles of digital animation. This course will survey the historical development of the animated film and develop basic skills in preproduction, digital modeling, simulated movement, perception and the basics of digital animation. Additional topics covered include the relationships among; anatomy, motion, weight, and timing through a combination of individual and group projects. Prerequisites: GAME 205, 206

GAME 311 Interactive Sound Design

This course provides an in-depth study of sound effect design and development within interactive contexts. Topics covered include the history of sound in games, the development of MIDI, audio production process, and approaches to non-linear sound design in games through a combination of individual and group projects. Prerequisite: GAME 205, 206

GAME 312 Intermediate Portfolio Development

This course covers refining the professional-grade portfolio started in GAME 205. Topics covered include advanced web design, HTML, CSS, occupational social-networking, industry-profiles, visibility, and presentation. Prerequisite: GAME 205, 206, 207

GAME 313 User-Experience/User-Interface Design (UX/UI)

This course provides an in-depth study of interactivity, including the psychology of user interaction and methods for designing and developing effective interfaces. Combining their previous knowledge of game design and digital imaging with the concepts in this class, students will create portfolio-quality interface designs. Prerequisite: GAME 312

GAME 314 Serious Games and Critical Play

This course in Serious Games and Critical Play examines games and play as used for political, aesthetic and social purposes. Topics covered include the history and contemporary practice of games as performative objects, subversive play, and games for change. Prerequisite: GAME 312

GAME 415 Advanced Digital Design

This course is an advanced examination of the mastery of 2D and 3D visual design for games. It places an emphasis on using digital tools to produce visual asset art and pre- and post-production materials for portfolios and personal projects. Topics covered include the demonstration of a mastery of asset, interface and environment design. Prerequisite: GAME 313, 314

GAME 416 Advanced Portfolio Design

This course covers further refining the professional-grade portfolio started in GAME 105 in preparation for GAME 417 Internship/Final Project. Topics covered include jobs-research, interview strategies and presentations. Prerequisite: GAME 313, 314

GAME 417 Internship/Thesis

This course is the culmination of the program. Students are expected to acquire and successfully complete an internship with a game development studio. If an internship cannot be found, students will work on a final project supervised by the instructor. Prerequisite: GAME 415, 416