babel(ing)



my first foray into the fascinating world of interactive fiction. i wrote a text-adventure game that had no meaning, no plot, no purpose. it was a surreal exploration of how language shapes our ways of thinking. at least, that's what it was supposed to be. the beta had some problems. i'm currently thinking about working on it again.

download it here

written with graham neil's inform7,
to execute i suggest,

for winxp in windowsfrotz.
for mac os x spatterlight
for linux, i'm not sure, but try this.

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